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tutorial

How to play

Ten minutes of reading, or take a tour on the page you are on. Every tour works with a keyboard and a screen reader, and every offer on a page can be dismissed and brought back from here.

Take a tour

Each page has its own short tour. Start one here, or from the offer at the top of the page.

The HUD

The bar at the top of every page. Left to right: your rank and level, the XP bar for the current level, your streak with any freeze tokens as small squares, and your credits. Under it, the main links and the next mission to do. Levels follow one curve: level n needs 100 times n to the power 1.5 XP to pass. Ranks are Script Kiddie, Netrunner, Data Ghost, Model Smith, Neural Architect and Singularity.

The tree

Ten modules on five branches. Each node carries its module's glyph, large, so you can find a module by shape:

A dim, outlined node with a small lock is locked; the panel beside the tree says exactly what opens it. A module unlocks the ones after it when it reaches Silver. The larger five-sided nodes are the bosses, one per branch.

A module page

  1. Cover: branch, difficulty, time, XP available, and links to the sections.
  2. Briefing: short sections, plain words, with analogies.
  3. Live demo: the playground. Running it once is the Bronze tier.
  4. Missions: Predict, Tune, Debug and Code, in order; each unlocks the next.
  5. In production: where the idea is used for real.
  6. Code samples: the actual C++ the engine runs, and the TypeScript that calls it.
  7. Debrief: your tier, XP per mission, what you unlocked.
  8. Share kit: copy for three networks and a card. Sharing pays credits once per module.

The four missions

Every clear pays XP by medal: Bronze from 40 percent, Silver from 60, Gold from 80, Platinum from 95. Beating your own medal on a mission pays the difference; repeating it pays nothing, so grinding does not work and improving does.

Hints cost tiers

Three hints per mission, from a nudge to nearly the answer, revealed in order. With no hints you can reach Platinum; one hint caps you at Gold, two at Silver, three at Bronze. The cap is shown before you reveal anything, and a reload does not reset it.

Bosses

One per branch, open once every module on the branch is Silver. Four stages of every mission type on one clock, an HP bar that drops a quarter per stage, and hints that all count against one medal. Clear it with no hints and every module on the branch turns Platinum.

Streaks and the daily glitch

Clear one mission a day to keep the streak. Every seventh day earns a freeze token, up to three; a token covers one missed day, spent automatically. The daily glitch is one module with a twist and a bonus, the same for everyone, new at midnight.

Credits

Credits come from missions and from sharing a completion card. They buy how things look: HUD themes, cursor trails, avatar frames, titles. Nothing in the shop changes XP, tiers, hints or what is unlocked.

Badges

Achievements sit on your profile as big glyphs. A few of the 41:

Accessibility

Keys

KeyDoes
Tab and Shift TabMove between controls. The skip link at the top of every page jumps to the content.
Arrow keysMove a slider by one step. Home and End jump to its ends. In the tree, Enter or Space picks the focused node.
Enter or SpacePress a button, lock a quiz answer, reveal a hint.
EscapeCloses the level-up dialog and the tour.
Left and Right arrows in a tourPrevious and next step.
Control and M in the code editorToggles whether Tab indents or moves focus. Alt and F1 opens the editor's own accessibility help.